Sick. Love the cheery "high energy future action" thing in some of your pieces.
Also, how everything bends to exaggerate the motion is a neat plus.
Sick. Love the cheery "high energy future action" thing in some of your pieces.
Also, how everything bends to exaggerate the motion is a neat plus.
So high res, I had to open it in another tab to view it in full.
The character design is nice. It seems you went for a more "cool" look than the original's art style, which I think is also neat.
I was thinking more of a computer bug.
I really like how rough yet expressive the animation is.
This is some sick looking graffiti.
Really vibrant and gives off this "cool yet cute" look.
Never played the game, but I can immediately recognize the guy.
Honestly it looks sharper and cooler than the official work for Rocket Knight (not saying that the original is bad or anything).
Kind of reminds me of Tyson Hesse's take on Sonic.
He has a bread crum stuck in between the keys, doesn't he?
I really like it, like the whole first half of the animation is anticipation.
Looks pretty nice. Although I wonder how Shadow would be able to do grafiti on top of a pool of lava..
It would look even better if there wasn't this short lean back, back into him doing his foot taps. For me it doesn't look like it makes much sense.
It does look nice, tho.
Thanks! That's a fair bit of feedback. Maybe I should've made the pause when he leans back up a bit longer just so it doesn't seem as awkward when I looped the whole animation
I have a thing for obviously expressive and stylized eyes.
Azumi is easily my favorite one armed racoon ninja of all time.
The perspective is great, it makes perfect 3D sense. The line art is sharp and clean, the black shading contrasts well with the saturated lighting.
I think it looks great, really nice.
3DCG and cel-shading nerd. I like fast video games.
Joined on 1/5/19