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Amni3D

42 Art Reviews w/ Response

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You got the idea down. Keep at it!
His eyes are a bit big tho, and there should be more detail on the mesh to make the helmet bumps look cool. Also, the shapes should be more smooth in general and that eats away from the look as it gives off an unintentional "sketchy look". He also looks a little off model because of the general proportions of his head where his helmet should be more sphere shaped. Also seems to be missing the ear pieces.

I do think this could look cool if you did the whole character model and fixed some of the issues, though. I kind of like the texture work too.

GameDevWannabe responds:

Thanks for the advice, gotta improve the realistic anatomy so i can make cartoon more easily.

Oh crap, I need to buy a PolyStation 2 to play this now.

Looks cool. The environment looks pretty genuine of almost a mid PS1-PS2 era kind of thing.
Me thinks that the sheer amount of teeth the guy has creates a bit of a disconnect in detail, tho. It's a little off to me the most detailed thing in the scene is his teeth while still sticking with the whole "console limitations" look. I can't say it's much of an issue, however.

Nice, as always.

PopStrikers responds:

Thanks!

You're on point with the detail, though it's _kind of_ intentional. I actually have two versions of the sword. This is the "higher" poly version that's designed to be used in cutscenes and stuff, kinda like how Jak and Daxter subbed in higher poly models than what was used in gameplay for dialog sequences.

The "in-game" version is like half the poly count with a textured face.

3DCG and cel-shading nerd. I like fast video games.

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