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Amni3D

42 Art Reviews w/ Response

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This image feels like a personification of all the random crap we installed on our graphing calculators.
It's cute, and it's neat to see you still making neat sprite art. It's using a Gameboy color pallet, but reminds me a lot of the GBA's art. I'm not complaining, it looks cool.

Ioruko responds:

Thanks!

Looks so sharp, and ridiculously high res.
Just looking at the image makes me feel like I'm about to see it in motion. I like to think the wings are speakers, go full Jet Set Radio with it.
It's great.

DeDeur responds:

They 100% are definitely speakers lol. Thanks :)

Looks pretty nice. Although I wonder how Shadow would be able to do grafiti on top of a pool of lava..

It would look even better if there wasn't this short lean back, back into him doing his foot taps. For me it doesn't look like it makes much sense.

It does look nice, tho.

Sketching1Star responds:

Thanks! That's a fair bit of feedback. Maybe I should've made the pause when he leans back up a bit longer just so it doesn't seem as awkward when I looped the whole animation

Dude, this looks sharp as heck. I've been loving this style I've been seeing around of having really detailed line work, but limited pallet solid color shading.

It genuinely looks amazing, like I'd like to see this as a cover for an issue.

LStowe responds:

Thanks. I have to give props to Devgear who did the lineart though. I thought this was an excellent challenge to flat as it was only moderately complicated.

Glad you enjoyed it.

Thanks
Luke

I mean, we follow because you put out cool stuff. Don't be too overtly sweet about it- I'm deducting 0.5 points, I'm sorry.

I mean, I usually like pixel art that holds its ground even if it wasn't pixelated. It's good in the art side, it's good in the pixel art side. Usually you're pretty good at color choice whether subdued or really poppy and saturated. And it's easily readable and clean which adds to the whole cute factor. Just thought it's worth pointing out why I follow your art since you bothered to say thanks :v

Ioruko responds:

Alright, thanks for your input! I'm happy to hear it!

They're all pretty good. I'm more interested in how you can design so much of them on the fly.

DieMango responds:

Uuuhh...random shapes and a odd interest in machines...

I just imagine her turning her head as some bushes rustle in the distance half way through the story. It cozy. Also love the twisted trees.

Ioruko responds:

Thanks! I was initially planning to animate some spooky eyes behind her in the dark, but I ran out of time :D

The sparkles really sell it :v
Looks kind of like a tart-fruit cake hybrid.

Ioruko responds:

I like this type of cake, perfect if the filling is whipped cream or smth like it

Ghost guy looks like a pal.
I like how the weapon transforms in use, but when doing stuff like that exaggerating it a little more helps show it off otherwise it might as well not be there- it's easy to not notice. The animation looks solid but there's not enough exaggeration so it comes across as rigid as a result even if it visually makes sense.

However I love the saturated colors, and almost bendy linework on the guitar-hammer. Character designs both hold up pretty well.

cryonidae responds:

Thank you for the tips!
It's my first time animating an action like that

I'll make sure to make it look more 'animated' next time!

Oooh, I like it. Reminds me of the kind of classic abandoned robotic facility look you'd see in some old PC games. I like the robo's design. Nice.

The materials look a little 90s due to the dark black ambient lighting and overly glossy materials, but oddly enough I think it goes together with the design.

GameDevWannabe responds:

Thanks, at first wanted to make a very complex scene with other character and stuff, this one was supposed to be a test.
But then I realised it looked quite good and decided to keep it simple.
To be honest I prefered this one too.

3DCG and cel-shading nerd. I like fast video games.

Joined on 1/5/19

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