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Amni3D

38 Game Reviews

9 w/ Responses

Reminds me of an old game called avalanche. Although maybe this is nostalgia speaking, but maybe this shouldn't have been level based, though. And the hitboxes on the bottom of the blocks are too harsh. They should push you down, *then* kill you, instead of instantly killing you.

Fun, though.

Amazing.
I kind of wish there was something like Sonic's homing attack to incentivize dashing more (maybe homing dash as an alternate button)? But when you do pull off dashing and "comboing" the game feels so good. Music is great, art is great. Really really solid.

Pretty simple and up front. Although, for me a problem is simply looking at the game and being able to to tell where I'm allowed to skate to regarding the top lane (the bottom two are pretty obvious). There's many times I had to end the run because I thought I was going to hit a wall in the top lane. Sometimes I get hit by something and I can't tell. Everything blends in a bit too much.
Had fun out of it.

EDIT: Also, there's no way I could score 5000 points. That medal is a little harsh, in my opinion.

Fun, but with a few issues. Enemies sometimes spawn in your location, there's a mode called story mode despite there being no story, hit stun is too short (especially when enemies start to slide near you), and there's no reason why it shouldn't automatically switch to a better weapon once you buy one.

But ultimately I had fun despite its issues. Good job.

The music is nice, I appreciate the art, and once you get used to the mechanics it plays pretty well.
Although it is a little bizarre to know that you can grapple through walls, and when there's a bunch of grappling hooks in quick succession maybe there needs to be more lenient hit boxes for quick aiming.
Nice.

I like it. Although, I do think the death animation should've been shorter. It starts to get annoying as you start to die more often in the harder levels.

The value here is a working 3D scene. The problem is it isn't much of a game here, so I guess you should try to make something playable first.

The thing this game does best is making something so simple have a specific feeling associated with it. Props to the sound design, props to the music. The visuals bring it all together. Really good.
Although, the game's weakest link is that sometimes it requires an absurd reaction time. I'm all for difficulty, but at points it's just trial and error.

Really fun, though.

3DCG and cel-shading nerd. I like fast video games.

Joined on 1/5/19

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