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Amni3D

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Recent Movie Reviews

35 Movie Reviews

The texture animation for the faces is really charming. Love the oddly specific references to late 90s games :p

The style is on point.
Only thing that bothered me is staging wasn't as obvious in some scenes. The iPod is a bit too small, blends into the palette a bit too much, and doesn't really follow your eye between cuts.

Other than that, S tier. Loved seeing your stuff on Twitter, followed on NG too.

jumpbreak96 responds:

is an mp3 no ipod

I like how imposing Helltaker's stance is, implying he has a heroic motive. But really it's "you WILL go on a date with me".

The shading style for the environment looks efficient yet works reasonably well with the 2D animation.

Recent Game Reviews

38 Game Reviews

My thoughts, rapid fire:

At first I thought the camera was too zoomed in, but it works well surprisingly.
I like how weapons have a visible durability.
The physics has a nice springy-ness to it. It feels cartoony but at the same time high commitment. I like it.

I couldn't tell that items were picked up with "D" until I saw the prompt on top of the knife.
Enemies take too much health.
The knife does too little damage for the amount of time it takes to start up. An autocombo is just the better option.
Enemy patterns are too repetitive.

I thought the game was pretty easy to get used to, and the cute sprite art and music was neat.

I'm not sure how to tell how many bullets my dice will shoot. Only after typing this I made the correlation it's by chance. Maybe there could be a better indicator.

Maybe it would be better if you don't immediately bank all the pickups at the end of the level. To make me decide if I want to finish the level, or take the risk and take the gold.

Overall solid format.

I like how simple the premise is, "Climb up the tower!". I also think that celshading works really well in a tiny web browser window.

Room design feels like it throws more enemies without any overarching idea room-to-room. You start out with enemies that explode bullet patterns on hit, but suddenly that stops being the case in the next few rooms. I want a feeling like "oh god it's the spider room" rather than "fight the enemies".

Some of the enemy patters are good, but some of them don't do much and are easy kills. In my opinion, the easy kills should take one hit to kill rather than sponging 3 bullet hits. So I can decide "do I fight the big thing first or do I clear the weak ones" at least.

I liked what I played, but it didn't feel like there was enough of a level design hook.

Pitigamedev responds:

Thank you for the feedback!

Recent Audio Reviews

3 Audio Reviews

Chill as heck. Lyrics are slightly cheesy, but sung pretty well.

"tags: sexymen"
You guys are confident :v

Really like it. Has this genuine old school sound to it. Not to mention jamming.
Nice job.

Fun little loop. If there were some chords playing or a slow melody kicked in around the half way point, it could've probably been enough to elevate this from "fun little loop" to the basis of a full song.

It's surprising how figuring out a little pattern by itself could set the ground work for a whole song. I like the broken sounding melody, the drum patterns could use something simple in between, me thinks.

I like it, but kinda wished it was more fleshed out.

NekoMika responds:

Yea, I made this to test out a sample set that I had downloaded at some point, works pretty well. I could probably work a full song soon if I get motivation for it again.

I do agree, this could have been much longer and better if I had spent more than 20 minutes making it.

Recent Art Reviews

138 Art Reviews

Classic 4 panel comedy! The controlled messiness style is lots of fun.

I will say the separation between the left and right comics kind of confused me. Maybe there should be some separation.

Digitab responds:

Eyyyy glad ya like it! Also that style isn't just fun to use, it saves time too! (and is more simple cuz no sketching involved, so less layer management)

Also panelling did confuse a lotta people, maybe there should be a wider gap between left and right, which is how I see it done in Japanese strips.

The alternate palettes are great. I love the wave pattern in her hair, followed by the wings at the end. 150% cool

She has some really underrated music tracks specific to her too. Kind of wish there was a middle ground between Persona 3 Portable and Persona 3 FES..

Looks really good zoomed out. This would make a great avatar.

3DCG and cel-shading nerd. I like fast video games.

Joined on 1/5/19

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